
Honda’s ASIMO is one of my bestest most favouritest things EVER (although thing seems too cold for something as humanoid as ASIMO)
The technology and the sheer human touches in the creation of ASIMO never cease to amaze me, I just think it / he is incredible, and utterly and completely delightful.
So it was even more utterly and completely delightful to see this video of ASIMO conducting the Detroit Symphony Orchestra (DSO) - including world-famous cellist Yo-Yo Ma - in ‘Impossible Dream’
Now, I completely and utterly love ASIMO for being a phenomenal feat of technological engineering, with such amazing humanoid touches, but it’s also a fantastic example of Honda carving access into otherwise totally unexpected or unrelated spaces and areas, and building powerful brand associations in doing so.
This performance wasn’t just a one-off PR stunt though. Honda donated $1 million to the DSO to establish the ‘The Power of Dreams Music Education Fund’ as part of a 5-year partnership to promote and support music education for children - for whom musical education would otherwise be totally out of reach, due to lack of funding.
It’s great to see a brand idea actually being put fully into practice rather than just an ethereal strapline for an ad campaign…..and even better when it involves robots!
[via engadget]
0 Comments | Save to del.icio.us | Digg this Thanks to the lovely Bobbie, Dan & Rachel for helping to sort me out with a last-minute ticket, I was able to attend Gamecamp 2008 on saturday, which I hope will become a regular / annual occurrence.
Although the open plan nature of the venue (the pimptastic Sony 3Rooms) meant that sessions ended up spilling a bit over into one another, it was otherwise an absolutely perfect space for an unconference. And the fact that the event sponsors provided a shedload of consoles didn’t go amiss…I can confirm that Rockband totally ROCKS.
As is always the way, I couldn’t go to all the sessions I’d have liked, and inevitably some of the most valuable time was that spent hanging around chatting with people, swapping ideas and thoughts with friends old and new.
As well as learning a hell of a lot in a more general sense about the wider world of gaming (I’d not call myself an avid gamer, but would definitely express a fondness for ARGs and pervasive gaming), it was a brilliant exercise in getting to think more creatively, and ponder the application of play to communications.
Play is fantastic. Play gets us to have fun, think, and wholly engage with a given game or exercise. I’ve blogged about a couple of fantastic examples of using play/gaming to communicate a given proposition or product (Penguin’s We Tell Stories and Nine Inch Nail’s Year Zero) but the various sessions definitely reaffirmed more than ever that play can be such an effective means to communicate…..far more than simply advertising TO someone.
The simply amazing venue was another phenomenal example of branded communication - the branded space did more to communicate the Sony brand to me than any advertising ever could. The bright colours throughout the space and integration of Bravia screens throughout allowed me to experience the ‘Colour like no other’ proposition more richly than a TV ad, however stunning, could do. The sleek, modern, but playful design of the whole space let me experience the importance Sony places on aesthetics / form as well as function; allowing me to try Sony products let me ‘live the brand’ (to use a wanky marketing phrase) far better than an ad ever could.
Experience - whether it’s a branded space, event, game or whatever - is powerful; and I’d argue communicates far more richly than mere advertising ever can.
[ see my Flickr set for more photos of Gamecamp @ the Sony 3Rooms ]
0 Comments | Save to del.icio.us | Digg this [ brought to my attention by the ever fabulous meg ]
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I’m now totally coveting the beautiful business cards that the guys at Altogether have - standard information on the one side, puzzle to solve on the other.
The photo is taken using a cameraphone so you might not be able to see the detail - but there’s a sudoku one, a crossword, a wordsearch and a maze.
I love it when things can be useful and playful.
Genius.
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Phew, back in the land of the living. Must do better at keeping blog updated!
Anyway to get the ball back rolling, the latest wheeze by T-Mobile to protect their branding totally horrified me, and thought it was worth highlighting.
In the Netherlands, Deutsche Telekom (parent company for T-Mobile) has registered “magenta” at the European Brandoffice as a trademark- thereby aiming to prevent any other Dutch company from using this colour in any of their communications, logos or even their stationery.
Clearly the notion of a brand registering total ownership of a colour is utterly ludicrous, but unbelievably Deutsche Telekom have succeeded in making this a reality, and are allegedly starting to threatening to take legal action against other companies using the same colour.
The Free Magenta site has been set up by an Amsterdam design agency to galvanise the campaign to fight for magenta to be free for use by all - and it’s got some fascinating examples of the repercussions this could have, such as the Pink Panther in blue!
I really hope this decision gets revoked, as it’s a frankly ridiculous attempt at protecting brand identity - and the notion that a single business could own total exclusivity rights on a given colour is a hilarious - and terrifying - notion.
Free Magenta!
[ see Reclaim Magenta for more info ]
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