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	<title>Comments on: Immersive games, collective intelligence, and making the world&#8217;s most elaborate album cover</title>
	<link>http://www.kitschbitch.com/2008/01/08/immersive-games-collective-intelligence-and-making-the-worlds-most-elaborate-album-cover/</link>
	<description>planningmediamusicgeekerylondonlifeandstuff</description>
	<pubDate>Fri, 21 Nov 2008 23:56:59 +0000</pubDate>
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		<title>By: katy lindemann &#124; kitschbitch.com &#187; Blog Archive &#187; Gamecamp</title>
		<link>http://www.kitschbitch.com/2008/01/08/immersive-games-collective-intelligence-and-making-the-worlds-most-elaborate-album-cover/#comment-1195</link>
		<dc:creator>katy lindemann &#124; kitschbitch.com &#187; Blog Archive &#187; Gamecamp</dc:creator>
		<pubDate>Mon, 05 May 2008 21:41:20 +0000</pubDate>
		<guid>http://www.kitschbitch.com/2008/01/08/immersive-games-collective-intelligence-and-making-the-worlds-most-elaborate-album-cover/#comment-1195</guid>
		<description>[...] play/gaming to communicate a given proposition or product (Penguin&#8217;s We Tell Stories and Nine Inch Nail&#8217;s Year Zero) but the various sessions definitely reaffirmed more than ever that play can be such an effective [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] play/gaming to communicate a given proposition or product (Penguin&#8217;s We Tell Stories and Nine Inch Nail&#8217;s Year Zero) but the various sessions definitely reaffirmed more than ever that play can be such an effective [&#8230;]</p>
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